Keir Morhen
Main Quest: Keir Morhen
If you are playing this game for the very first time we are next led through a series of tutorials which take place at Kaer Morhen. This is the Witcher school of the Wolf, where Geralt was raised and trained to be a Witcher. In a moment we will be introduced to the way we navigate conversations in this game. We are provided with a series of dialog trees where we will be forced to choose one of the options in order to progress the story.
In this room we will learn how to interact with the world and we are now able to take a look around. We can see a few key things scattered about giving us clues as to who this mystery woman is. An empty decanter of juice which she would like Geralt to refill; A jewelry box of silver as gold clashes with the woman’s complexion; A change of clothes that are comprised of only black and white fabrics; A green perfume bottle and we can smell the scent of Lilac and Gooseberries; And lastly a key.
The tutorial prompts you to find a locked door to make use of the key, but you would be remiss if you did not take a moment to go out onto the balcony to take in the view of the mountain pass from the top of this tower. Geralt even comments on how beautiful it is. Down on the ground below, (don’t jump as you will kill yourself - or maybe do just because you can) you can just make out the sounds of a child training with a sword.
Once you are done here, you can progress and interact with the locked door. We descend the tower and we once again enter a cut scene where we are introduced to Vesemir who we will learn raised Geralt. We soon get a chance to interact with the child we saw from the balcony, known as Ciri. You can choose to be hard on the child, or be kind and jest.
You get to choose if you want to run through a quick tutorial that will teach you how to interact with the different obstacles you will be met with throughout the game. After another cut scene you will have to choose if you want to go through the next tutorial which is to review the fundamentals of the combat features used in this game.
A nightmarish scene plays out and we soon awaken to find ourselves, a bearded Geralt and our mentor Visemer, sitting near a camp fire.
Here we are at the end of our very first quest Keir Morhen and Toto, we are aren’t in Kansas anymore. Instead we are on a small introductory map known as White Orchard.